Last year Paul did a Zombie Dice Review and overall said it’s a damn fun game. Like many games though they get stale with age. You need to do something to keep most games fresh and interesting and Zombie Dice agrees. Since they agree they are, according to Wired, bringing us – Zombie Dice 2 – Double Feature: Two evil expansions for Zombie Dice.

You do need the original Zombie Dice to play this expansion but you do get 2 new ‘game types’ out of it! “Santa Claus Meets the Zombies” and “Big Summer Action Movie” are going to be your new game play styles and they sound like a blast.

To play “Santa Claus,” remove a single green die from the base game and replace it with the red expansion Santa die. This die is familiar in many ways, but has a couple of new abilities and a bonus, as well. Among the new die faces are a helmet and an energy drink. The helmet protects you, as a zombie, and allows you to take an additional shotgun blast for a total of four before your turn comes to an end. The energy drink gives the zombie player a caffeine-jolted kick in the decaying behind and enables you to catch some runners. After rolling an energy drink, you can convert footsteps on green dice to captured green brains. Both helmets and energy drink effects are good for the entirety of a single turn. Finally, on the red Santa die, there’s a single side with a double brain icon, which counts for two in the zombie race to acquire the most brains.

In the “Big Summer Action Movie” variant, remove two yellow dice and replace them with the white and pink colored dice from Zombie Dice 2. The white die represents our hunk and the pink die, his leading lady, the hottie. The hunk offers a chance at a side with two brains, but it also carries the threat of double shotgun blasts. The hottie has three sides with footprints (in high heels, no less), making her hard to devour. The catch is — if a hero or heroine’s brain has been captured by the zombie on a turn, a shotgun blast from either the hunk or the hottie on that roll (or any subsequent roll that turn) rescues the other from the zombie’s grasp.

For extra fun, remove two yellows and a green and play with all of the expansion dice at once in the “Direct-to-Video Sequel.”