dead-state

We’ve been talking about ‘Dead State’ for awhile. It’s a 3/4th view zombie survival rpg that promises to bring zombie fans what they’ve wanted in the genre for ages. It blew past it’s Kickstarter goal so the game has already been crowdsourced funded and in January backers of the Kickstarter and those who pre-ordered the game will have a chance to check out the demo that will deal with the first few days that the survivors have to get through.

A video update with a look at the current stage of Dead State and info about the demo that will be released to backers and for those who pre-ordered.

Dead State: The Zombie Survival RPG

Dead State is a compelling, high-tension RPG set at the beginning of the zombie apocalypse – a deadly illness is rampaging through the world, turning those infected into the walking dead. As society is beginning to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. And although the zombies lurk as an ever present threat, the biggest obstacle to the player may just be other humans with the same goal: survival at any cost.

Features

Strategic turn-based gameplay: combines single-player character control with streamlined ally AI management, allowing for innovative party control

Lush graphics: expansive maps and detailed character models brought to life through the power of Torque 3D

Unique perspective: Combination of classic isometric perspective and field of view based on character line-of-sight allows for a tense and exciting game experience

Open-ended gameplay: Large explorable world and non-linear storyline allow players to explore the landscape of Dead State freely, and encounter new challenges each time they play

Engaging story and characters: Story and characters written by veteran game developer Brian Mitsoda (Vampire the Masquerade: Bloodlines) – features realistic and compelling dialogue and expertly-woven story elements

Compelling player choice: Players not judged by a linear morality scale, but asked to make difficult and challenging decisions to keep themselves and their fellow survivors alive

Complex and reactive character AI: Allies react realistically in combat situations, human enemies employ variable tactics against other character, zombies follow frightening mobbing behavior

Innovative mechanics: Noise mechanic affects how zombies track prey by sound, resource management within player shelter allows for streamlined upgrades and organization of ally tasks

Currently being developed for PCs – Estimated Release Date: March 2014